Tips for Team Fortress 2 aimed at competitive players by Jaeger. www.mikemarcin.com
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AAAAH!! This was louder than volumes 1-3, and had the theme music, scared the fudge outta me!
with ding-a-lings this is even better :)
maybe
@Wilsondano1
No, just, no.
Jaeger is a beast solider.
u sound like pruane2forever
lol
jealous faggot
nerd
lol this is terrible
where you the guy who did that episode of sentry thinking? if so thanks! it helped ALOT!
yes
do you time your reload as well? since in most demos ive seen by you, you had no viewmodels lol
There are different situations with different goals. If you have control of spire then you expect that your team has control of the base outside of the last cp area. This is when a scout is likely to be hiding and prefiring is a good idea. If you are a solo soldier trying to get to the 2nd level of the base without spire being capped then you are attempting some sneaky ninja move where you might want to be quiet because it is likely most of their team is near the battlements.
sometimes, wont you just give away your location by prefiring at corners?
lets say you were heading to that scouts direction, but the combo was at the other side. what would you have done
gets louder each episode :p
what if there’s no scout around , just a medic with soldier on the balcony and shooting rockets just told them you’re behind them?
thanks jaeger good stuff
Neither can I, for that matter.
Whoops!
Thanks for the tip
I can’t think of a map where I’d have to shoot around 24 corners before reaching an ammo pack or killing an enemy and taking their gun for 10 ammo.
This rocket checking seems like a good idea, but wouldn’t you run out of rockets pretty quick? Especially on maps with lots of corners in them, I’d have to go searching for ammo all the time.
Very useful shizz
wow nice improvement on the vid :) subbed
Thanks Jaeger, really appreciate your attempts to help disseminate all this great knowledge throughout the community :D
Thanks for the tip on the reload animation.